using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace ConsoleApp1
{
    class Program
    {
        static void Main(string[] args)
        {
            string a="";
            //rwNPC tt = new rwNPC("兔兔", "送信NPC");
            //rwNPC mm = new rwNPC("猫猫", "杀怪NPC");
            //rwNPC gg = new rwNPC("狗狗", "采集NPC");
            //tt.jt();
            //mm.jt();
            //gg.jt();
            //sfNPC ttt = new sfNPC("兔兔", "武器NPC");
            //sfNPC mmm = new sfNPC("猫猫", "材料NPC");
            //sfNPC ggg = new sfNPC("狗狗", "食物NPC");
            //ttt.jt();
            //mmm.jt();
            //ggg.jt();
            //tjNPC tttt = new tjNPC("兔兔", "修补NPC");
            //tjNPC mmmm = new tjNPC("猫猫", "强化NPC");
            //tjNPC gggg = new tjNPC("狗狗", "打造NPC");
            //tttt.jt();
            //mmmm.jt();
            //gggg.jt();
            EoL1(a);
        }
        static void EoL1(string a)
        {
            Console.WriteLine("炒菜；传菜");
            a = Console.ReadLine();
            if (a.Equals ("炒菜"))
            {
                CookRobot cr1 = new CookRobot("猪猪", cai.西红柿炒石头);
                CookRobot cr2 = new CookRobot("哞哞", cai.鸡蛋炒蜗牛);
                cr1.work();
                cr2.work();
            }
            if (a.Equals ("传菜"))
            {
                DeliveryRobot dr1 = new DeliveryRobot("鸭鸭", hours.z6小时);
                DeliveryRobot dr2 = new DeliveryRobot("叽叽", hours.z8小时);
                dr1.work();
                dr2.work();
            }
        }
    }
}
